The discussions around CPU and GPU rendering often revolve around speed. However, there is many more factors when looking for the best option.

The discussions around CPU and GPU rendering often revolve around speed. However, there is many more factors when looking for the best option.
Introduction The initial release of Unreal Engine 5.0 was aimed at game developers. Features such as Nanite, Lumen, MetaSounds and World Partition improve the look and performance of games. However, some of these features did not support in-camera VFX (ICVFX), and other virtual production specific features from 4.27 were not brought over to 5.0. Well,
NVLink is a proprietary NVIDIA interconnect for high-speed communication between video cards. If you are considering NVLink for your next Puget Systems workstation, this post will help you decide if it is right for you and show you how to get it.
The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We’ll go over the plan to fix these and ask if you have any additional suggestions.
A recent call from a customer came with a unique problem: She needed a system optimized to run Blender, a program that Puget Labs has not yet directly tested. Blender is an open-source application used for a host of content creation, from animation and visual effects, to virtual reality, rendering, and computer games.
Being adaptable is a key tenet of any business. That is especially true when the needs of your customers can change pretty quickly.
A lot of what we do in Labs is somewhat predictable. But what we are really looking for is the unexpected.
The benchmark continues to progress, and results are rolling in.
While the entire world has been in quarantine for the last few months, many of us have had to stay home with our kids out of school. For some, that means we’re working as they’re doing school work, or enjoying some of their free time online.
The week, Epic revealed Unreal Engine 5. With it, a lot of new tech, and a lot of new questions.